This creature's original material was not the target for colorization, so the desaturated texture became its default. Variation examples are provided to convey the effect of colorization and display the primary, secondary, and tertiary breaks.
Saurian's accessory colorization was only applied to the metal portions of its material.
Husk skin colorization. Variation examples are provided to convey the effect of colorization and display primary, secondary, and tertiary breaks.
Minion Zealot colorization. Variation examples are provided to convey the effect of colorization and display primary, secondary, and tertiary breaks.
Zealot colorization. Variation examples are provided to convey the effect of colorization and display primary, secondary, and tertiary breaks.
Enemy colorization work done for Borderlands DLC enemies. These masks were to replicate the original color palette with as little difference as possible over a newly-desaturated diffuse texture, and allow for consistent color changes by designers that could be manipulated within the game engine. They were applied to a material plugin created by technical artist Brian McNett.