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Rachel Quitevis
Rachel Quitevis
VFX Artist
Dallas, TX, United States

Summary

Hello! I'm a VFX Artist from Dallas, Texas. I've shipped projects such as Destiny 2 Renegades Expansion, Doom The Dark Ages, God of War Ragnarok, Borderlands 3, and Super Lucky's Tale.

I had the privilege of exploring several disciplines of 3D art while contracting at Playful, where I began my career in the video games industry. At Gearbox, I provided art contract support to the character and level art teams to get Borderlands 3 and its DLCs optimized and out the door.

During the pandemic in 2020, I returned to school to pursue real-time VFX. A year later, I completed my VFX reel and signed a contract with Santa Monica Studio to work on God of War Ragnarok, in my first official role as a VFX Artist.

In June 2023, I celebrated my sixth anniversary as a game developer and my first anniversary with Blizzard Entertainment working on their new IP, the unannounced Survival Game.

I am currently an Intermediate VFX Artist at the co-development studio Beyond-FX, and I am elated to be part of their team!

Besides video games, I also love bonding with all my animals, working on my 1990 Mazda Miata, reading books, rock climbing, drawing, singing and songwriting on my guitar, collecting plants, and juggling 12 other creative hobbies.

Skills

Visual EffectsParticle SystemsParticle EffectsMaterial AuthoringFluid SimulationPyro SimulationShadersCinematicsDrawing3D ModelingUV MappingScriptingOptimizationDocumentationPublic Speaking

Software proficiency

Houdini
Houdini
EmberGen
EmberGen
LiquiGen
LiquiGen
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity

Reel

Productions

    • Video Game
      Destiny 2 Renegades
    • Year
      2025
    • Role
      Cinematic VFX Artist
    • Company
      Bungie
    • Video Game
      Doom The Dark Ages
    • Year
      2025
    • Role
      VFX Artist
    • Company
      id Studio
    • Video Game
      God of War Ragnarok
    • Year
      2022
    • Role
      VFX Artist
    • Company
      Santa Monica Studio
    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Character Art, Level Art
    • Company
      Gearbox Software
    • Video Game
      Super Lucky's Tale
    • Year
      2017
    • Role
      Art Intern
    • Company
      Playful Corp

Experience

  • VFX Artist at Beyond-FX
    Remote, US
    April 2024 - Present

    Collaborations:

    Doom The Dark Ages (2025) by id Studio

    Destiny 2: Renegades (2025) by Bungie

    GDC Speaker 2025 "Are You Visually Literate? Crafting Clear and Satisfying VFX"

    GDC Speaker 2026 "Controlled Chaos: 12 Principles of Design for VFX"

    - Creating cinematics and gameplay VFX for external client projects.

    - Learning client's tools and establishing relationships with their team to fit seamlessly into their pipeline.

    - Communicating with client team on a daily basis to align goals and expectations.

    - Contributing VFX knowledge and assets to Beyond-FX's internal database.

    - Engaging in semi-weekly internal art reviews.|

    - Pursuing continued education in VFX from internal peers and external resources.

  • Associate VFX Artist at Blizzard Entertainment
    Irvine, CA
    May 2022 - March 2024

    Unannounced Survival Game (sunset)

    - Created particle VFX for creatures, weapons, encounters, and player combat.

    - Developed upon VFX art style with VFX team and art director.

    - Developed VFX tools for proprietary engine software with VFX graphics engineer.

    - Authored shaders and materials in-engine.

    - Authored textures using Photoshop and Substance Designer.

    - Authored flipbooks via custom pyro and fluid simulations using EmberGen and Houdini.

    - Created and implemented particle effects according to Designer vision while adhering to visual development style.

  • VFX Artist (Contract) at Sony Santa Monica Studio
    Los Angeles, CA, United States of America
    April 2021 - May 2022

    Created particle system FX for environments, player interaction indicators, hazards, breakables, and puzzles according to the vision of the art director, FX lead, and designers. Coordinated with designers to implement FX in SMS’ proprietary engine.

  • Artist Contractor at Gearbox Software
    Frisco, TX
    January 2019 - April 2020

    Borderlands 3 (2019)

    - Technical art support for the character team.

    - Created masks for custom textures and skins, integrated masks to material shaders.

    - Modeled, modified, and textured interchangeable character accessories.

    - Optimized textures and materials to increase engine performance.

    - Textured and hand inked materials on Scourge Boss for Takedown DLC

    - Art support for Level Art team.

    - In-editor painting terrain, foliage, and applying decals to suit environment compositions and drive lore.

  • Artist Contractor at Playful Corp
    McKinney, TX
    June 2017 - November 2018

    Wildcard (in production)

    High poly prop modeling for proof of concept pieces.

    Star Child (sunset)

    VR development. Environment art, 3D modeling, technical art, animation, texture authoring, asset troubleshooting and optimization, VFX, lighting, camera editing, voiceover work.

    Super Lucky’s Tale, DLC I & II (November 2017)

    Collision optimization on all environment assets and bug fixes post shipment. VFX and voiceovers for DLC. Occasionally donned the Lucky mascot suit.